Egmatic is a no-code editor for 2D games, built for solo developers and small teams who want to ship, not just prototype.
Game logic is assembled in a visual node editor, scenes are built with drag and drop, and a real-time preview gives instant feedback without a build step. One project exports to Windows, macOS, Linux, Android, iOS and Web, so publishing is not a separate project of its own.
Under the hood, the editor writes clean, versioned JSON contracts and the runtime is a separate engine on .NET 9 and MonoGame, so a finished game never gets locked inside the tool: the data stays readable, diffable in version control and portable to other tooling.
The roadmap follows the same goal: player accounts, cloud saves and leaderboards without writing or hosting a backend. AI assistance inside the editor is planned, and the JSON-first architecture is prepared for it.
During early access Egmatic is completely free.













